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unity
2020

gotta marry that clown (itch.io) | Élan Icon Creator (itch.io)

2019

The Heavenly Zoo | your journey ends here

2018

Dirt Life Radar | Zones to Roam | Celestial Mesh

2017

March (itch.io) | Chameleon Colour (itch.io)

Projects made using the Unity engine and assorted plugins. I am firmly capable of advanced scripting, UI design, integrating visual assets, animations and creating dialogue-focused games within Unity. In later projects I also became adept at making WebGL compatible programs, including via the integration of JavaScript plugins where necessary.


twine
2017

SIGNAL | Zones to Roam (demo) (itch.io)

Projects made within Twine software, primarily text-based. This is a tool I work pretty confidently with, as the format utilises HTML markup quite heavily.


more
2018

Dogpile (Card game)

2017

Crown Scheme (itch.io)

2016

wildgoosechase (made in AGS)

Other projects, including board games, games made in RPGBoss and AGS (Adventure Game Studio). My work within RPGBoss and AGS has historically been more experimental than that done in Unity or Twine, but still demonstrates game concepts and examples of my illustrations that I feel are worth including within this portfolio.


articles
2018

When the player makes the game: the Creatures series and the fans who breathe life into it (wordpress.com)

Articles written by me examining particular series, or games as a general topic.